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Posted 20 hours ago

Imperial Armour Index Xenos

£9.9£99Clearance
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About this deal

An Ork army list, with an explanation of the Clan keyword, Power of the Waaagh! psychic discipline and the 'Ere We Go! and Mob Rule Abilities; These Index datacards contain profiles for every xenos unit in the new edition of Warhammer 40,000, accompanied by fresh army and Detachment rules for each. Craftworld Aeldari have always manipulated fate through psychic precognition, and they take this ability right into games of Warhammer 40,000 with the new-look Strands of Fate. Chaos Knights are fear incarnate, Harbingers of Dread who impose an aura of sheer terror wherever they tread. Unlike their Imperial counterparts,* they couldn’t care less for the tenets of honour, instead taking all the glory and slaughter for themselves – and themselves alone.

An overview of the Ynnari (an Eldar alliance of followers of Ynnead introduced in the Gathering Storm);A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability; The Adeptus Custodes are the Emperor’s own bodyguards – the best of the best, the mightiest mortal soldiers in the galaxy, who have mastered the Martial Ka’tah. Alongside these golden heroes, the psychic nulls of the Sisters of Silence combat the warp with their mere presence. Aeldari (Craftworld Eldar, Dark Eldar and Harlequins) and Necron armies are covered in Index: Xenos Vol.1. Wield fire, faith, and yet more fire with the Adepta Sororitas, hyper-zealous warrior-nuns who spread the good word of the God-Emperor at the end of a boltgun. They channel their intense belief in the Master of Mankind’s divine might into tangible Acts of Faith on the battlefield.

I'm surprisingly excited to play, as I've been pretty down on 9th edition overall and stopped playing over a year ago, as I was just generally bored and frustrated with how the game was. GW has kept some things I don't like (I Go, You Go turn structure), but overall simplified the stratagem system, which was absolutely bloated between 8th and 9th. I also like the general simplification and mostly the removal of Aura abilities, so now you know when a character is attached to a unit, you simply have that buff on that unit and no need to worry about a bubble. It feels like this is an overall move towards consolidation of rules with Age of Sigmar, which I'm happy about, as I think AoS generally plays better and is more fluid than 40k has been in the past. A Genestealer Cults army list, with an explanation of the Broodmind psychic discipline and the Cult Ambush, Unquestioning Loyalty and Brood Brothers Abilities;

Topic info

The Adeptus Mechanicus are the machinists who keep the Imperial war machine going, and they’re not adverse to a little front-line action themselves. If strange technology, strict Doctrina Imperatives, and the logical certainty of steel is your vibe, Mars has the post-humans for you.

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