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Clementine Book One

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Do not post/discuss illegitimate places to read the full comic, this includes Youtube reuploads. Posting about what happens in the book in text form or linking to outside descriptions like the wiki is totally fine though. A coming-of-age tale of survival written and illustrated by two-time Eisner award winner Tillie Walden (Spinning, On a Sunbeam). It’s been nearly twenty years of Walking Dead media. From its original comic book, the franchise has moved into television, animation, and, reportedly, future feature films. It has been board games, card games, and tabletop miniature games. It has been both video games and novels; it’s even a theme park ride. The fact that there are only three other people -- all teenage girls -- at the hideaway immediately raises Clem's suspicions, but Amos is intent on working hard and helping out. But as one disaster after another strikes, emotions run high, leading almost inevitably to betrayal.

Clementine meets a young boy while on the road and decides to tag along on the boy's journey up a Vermont mountain for contrived reasons, which leads to her helping a society of teenagers build houses on said mountains. No really, I kid you not. If you are wondering why AJ isn’t with her, well you should have read Skybound X true believer. That’s the issue where she leaves him for no good reason! The writer says it’s because Clementine isn’t happy, but this book and that issue never justified that reason or made it feel like a valid one. I’m usually fine with writers not telling the readers everything, but Clementine's story was already complete, so you have to give us a justification for this story existing or it just comes across as hollow and forced. Schedeen, Jesse (April 13, 2021). "The Walking Dead: Telltale's Clementine to Make Her Comic Book Debut in Skybound X". IGN . Retrieved April 13, 2021. Disconnected from the overwhelming mythology of 193 issues of comics or 131 hours of television (discounting spinoffs in both genres), The Walking Dead games were more compact, more urgent. There wasn’t a lot of room for straying from the most powerful and concise narratives, characters, or jarring plot developments. Matulef, Jeffrey (June 12, 2016). "The Walking Dead Season 3 revealed". Eurogamer. Archived from the original on June 14, 2016 . Retrieved June 12, 2016. So I am not the ideal reviewer of this series for a number of reasons; 1) I am seemingly one of the few comics readers in the world who has not read The Walking Dead (okay, maybe two volumes, then I stopped) nor seen the tv series; 2) I am not a gamer, so have no familiarity with the Telltale Walking Dead video game featuring Clementine, though I have become aware of the controversy about ripping out the hearts of all players who liked how the Clementine game had (previously) ended, and 3) I am not really a fan of zombie comics.So I didn’t play the Walking Dead Telltale game and I have no idea who Clementine is or why anyone cares; I’m clearer now about who she is but remain baffled as to the caring part. In this book she’s a moody teen amputee who meets an Amish kid called Amos whose rumspringa involves travelling to a Vermont mountain and helping strangers build a house or something and getting a plane ride in return. Clem tags along because plot. Now for what I didn’t like. Tillie Walden is a fine enough illustrator, but I’ve never read much of her other work to judge her writing. It’s not appallingly bad here or anything, it just isn’t all that good either. It’s just serviceable. You can tell this is also a book geared at teenagers, which is usually fine, but a lot of the dialogue is just so whiny at points. I did like some of the more emotional moments, but it didn’t help the only person I care about in this whole book is Clementine. Amos and Ricca were cool I guess, but I just never got too attached to either, even if they are likable and written well. I’m also really confused on how all these teenagers are so effective at killing zombies. I get they grew up in the apocalypse, but these kids are killing walkers with next to no effort. The story falls flat as well, and every other review on here sums up why better than I could, but the summary should be a big hint. It just doesn’t make a whole lot of sense and the ending felt surreal in the worst possible way. The Sunday Herald (May 13, 2012). "The rebirth of gaming". HighBeam Research. Cengage Learning. Archived from the original on June 11, 2014 . Retrieved 6 October 2018. Clementine's design was based on art director Derek Sakai's own daughter. Sakai described her as having "a crazy sense of fashion", selecting beloved clothing items to wear regularly. As such, Clementine was given an iconic baseball hat that serves as her connection to her parents. [3] Sakai provided Vanaman with other advice from his fatherhood, offering that Clementine would appear smarter if she did not say as much, while still pointing out character flaws should one get out of line. [3] Much of the game focuses on changes to Clementine's appearances and personality as she comes to grips with the new reality of the zombie-infested world. At the start of the game, Clementine is wearing a clean white dress, but it becomes dirty and soiled throughout the game, "reflecting her loss of innocence", according to Sakai. [3]

The next Skybound Comet releases will be Everyday Hero Machine Boy original graphic novel (Diamond Code MAY218589) from rising star voices Tri Vuong and Irma Kniivila in September 2022, followed by Sea Serpent’s Heir Book One (Diamond Code MAY218588) from acclaimed creators Mairghread Scott ( Star Wars: Resistance, Guardians of the Galaxy) and Pablo Tunica (TMNT Universe) in October 2022. Clementine is introduced when Lee Everett takes shelter in her suburban home in Georgia to find refuge from zombies (referred to in-universe as walkers). She is revealed to be hiding from the walkers alone in a tree house as her parents had left for Savannah some time before the apocalypse. Lee offers to take and protect Clementine, hoping that they will be able to find her parents. Now, I will say, there are many elements that are fun, and some moments that I would've liked to see in a setting like this. One of which being at the beginning with the Amish community (literally first-chapter stuff, so not too spoilery). Unfortunately though, we never do explore that community enough to get a sense as to how an Amish community functioned within an apocalypse. Like, what advantages did they have? What disadvantages? That's not really answered. Like the other cool concepts, it's thrown in there to be immediately brushed past for the next thing. Clementine and her group continues their journey on foot after their plane crash in Cape Breton Island. Clementine, who had laying around a house roof with Ricca, Olivia and Dr. Barnwell insist to continue to hit the coast. The next morning, The group spot a rabbit, which Ricca give a chase, only to it have taken by the herd of walkers, forcing Clementine and her group escape and cover themselves in walker guts. As they continued their journey, They encountered two French group who grab Olivia hostages, but they manage to rescue her and escaped. Matulef, Jeffrey (2013-04-02). "Telltale nearly scrapped The Walking Dead's Clementine a week before recording". Eurogamer. Archived from the original on 2013-04-05 . Retrieved 2013-04-03.a b c d e f g h i j k l m n Wallace, Kimberley (January 2013). "Creating Clementine". Game Informer. pp.26–31. Archived from the original on 22 September 2018 . Retrieved 6 October 2018. Things I mostly didn't like: I don't think we spent enough time with the other characters to know them properly. Things I hated: AJ wasn't in it and she barely thought of him and never mentioned him to the others. Clementine would never! I also had a shit time telling what was going on in a lot of the images and had to guess a lot based on the text.

I thought that Tillie Walden did a great job with Clementine: Book One. I can't wait to read the next book in the series and see where Clementine's travels take her next. With the game's second season, Clementine becomes the playable character, a choice that allowed them to continue the themes of the first season while introducing new characters and situations for the second. [7] [8] Telltale was first challenged to try to make Clementine feel like the character that the player, through making decisions as Lee, had groomed. One method this was resolved by was to create the first scenario of the game to put the player in control of Clementine's actions that have disastrous results (the death of one character and being separated from another) as to make the player felt as if they had made those choices and separating them from familiar characters. Further, they had to consider how to present Clementine as a character that could make substantial changes on the world and characters around her despite being a child. [9] It's become vanishingly rare for there to be anything new to say about the zombie apocalypse. This book is no different, but will likely hit the sweet spot for fans of the subgenre, and especially for those who don't think that there's enough teenage angst already in the existing corpus.

Writer

The story begins with Clementine walking through the woods after her departure from the school. After a close encounter with a group of zombies, she slips in a gap, breaking her prosthetic leg in the process. Clementine is a fictional character in The Walking Dead episodic adventure video game series, a spin-off of the Robert Kirkman comic of the same name and developed by Telltale Games. An original character developed by Telltale for the video game series, she is the series' main protagonist and one of the playable characters. She is voiced by Melissa Hutchison and was written by several people, including Gary Whitta. I thought that Clementine: Book One was a great book and a wonderful spiritual successor to The Walking Dead: The Telltale Series. I thought that Tillie Walden had a really good understanding of Clementine's character and life in the Walking Dead universe. In the video games, Clementine becomes the guardian of a small child named Alvin "AJ" Junior when she is just 10-years-old. Clementine keeps AJ alive and teaches him to be safe. In the final Telltale game, after years of wandering the road, Clementine and AJ join a community of teenage survivors living at an old boarding school and make a home for themselves there.

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