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Sonic Frontiers PS4

£9.9£99Clearance
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This goes doubly so when we examine performance. You see, the 30fps cap has a problem - Sonic Frontiers exhibits inconsistent frame pacing in this mode, meaning obvious jerkiness in performance. The 60fps mode, however, fares much better. The Cyberspace stages are virtually flawless on both machines - fast and fluid from start to finish. The islands, however, can exhibit minor dips: slightly annoying, but cleaned up completely if your screen has VRR support. The one caveat here is that cutscenes are all played at 30 fps for some reason and, as a result, the frame pacing issues rear their ugly head anytime a cinematic is played. So, if you're trying to decide between PS5 or Xbox Series X, well, it's all down to controller preference more than anything. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine

Worlds are colliding in Sonic the Hedgehog’s newest high-speed adventure! In search of the missing Chaos emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures. Battle hordes of powerful enemies as you explore a breathtaking world of action, adventure, and mystery. Accelerate to new heights and experience the thrill of high-velocity, open-zone platforming freedom as you race across the five massive Starfall Islands. Jump into adventure, wield the power of the Ancients, and fight to stop these new mysterious foes. Welcome to the evolution of Sonic games! Alas, when we get to performance, things are even less appealing. Frame-pacing issues remain like every other 30fps version of the game but they seem slightly worse overall. Furthermore, the frame-rate regularly slips just below 30 fps further increasing the judder. The action stages definitely perform best but they're still less fluid overall than any other version of the game and, without motion blur, appear rather stuttery. The island areas are obviously the worst, and I've only had a chance to test the first area - I'd imagine it gets even worse in later areas given the increase in complexity. Mauzuri I find that surprising, I'm a classic Sonic fan since 1, but I really really like Frontiers a lot. And thought Forces was pure garbage. Never really cared much for Unleashed.

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Adventure across the Starfall Islands and see what each has to offer at the speed that only Sonic can deliver. Blaze a trail in Sonic Frontiers as you see fit, and discover side quests, solve puzzles, scale enormous structures, go fishing, and encounter a friendly face or two along the way

Adventure across the Starfall Islands and see what each has to offer at the speed that only Sonic can deliver. Blaze a trail as you see fit and discover side quests, solve puzzles, scale enormous structures, go fishing, and encounter a friendly face or two along the way… Series X and PS5 versions are essentially interchangeable. Both should be run in their 60fps modes, which run well overall with only small dips. A VRR screen solves this minor issue. I can agree that Lost World, Forces, and Boom were terrible so we've got that in common But I feel like Frontiers is FINALLY a return to what makes Sonic great: Pinball. The foundation of the franchise they forgot until now. The Starfall Islands are home to strange creatures Sonic has never encountered before. Use the all-new battle system and skill tree upgrades in Sonic Frontiers to fight strategically, combining moves such as dodges, parries, counters, combos, and the new Cyloop ability to take down mysterious foes and colossal titans. Honestly, the visuals in Sonic Frontiers mirror the game design in the sense that they're exceptionally interesting but uneven. I really can't say enough good things about the lighting model and expansive vistas but it's a shame Sonic Team wasn't able to get the pop-in under control by release.After a lengthy development period, Sonic Team's latest creation has finally arrived and after doubts and fears about the quality of the title based on early trailers, I'm happy to say that Sonic Frontiers is a good game - a really good game. However, there is a massive asterix attached to that in that it depends very much on where you play the game. The experience ranges from sublime to, well, Nintendo Switch, where the compromises made are problematic in many ways. He also talks about it here, where the translation says he'd like to "challenge the level design without boosts like the [Adventure] series". In other words, Kishimoto is thinking about a game that swaps out boost for something closer to the Sonic Adventure games.

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