AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£84.995
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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

RRP: £169.99
Price: £84.995
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The greyscale gradient appeared smooth without obvious banding or dithering. Close inspection revealed some well-masked temporal dithering. Well-priced with decent build quality for a budget offering, good ergonomic flexibility and decent range of OSD adjustments AOC’s last 24 inch, high refresh rate IPS monitor went down a treat as one of the best selling monitors on the market, so its replacement has a lot to love up to. This is the AOC 24G2SPU, and its main upgrade is a new and improved 165Hz refresh rate, from its new IPS panel. Is this still the king of the hill, is this worth your money? Let’s test it and see shall we? Der 24G2U5 ist für seine Preisklasse überdurchschnittlich verarbeitet und liefert nach etwas Feintuning ein gutes bis sehr gutes Bild. Das Preisleistungsverhältnis ist hervorragend. Als nützliches Feature ist der integrierte USB 3.0 Hub hervorzuheben, welcher vier USB-A Anschlüsse (3 blaue und einen gelben) bereitstellt. Hinsichtlich Konnektivität lässt das der Monitor ebenfalls kaum Wünsche (ein optischer Ausgang ist nicht vorhanden) offen. Mit der Wahl eines VGA, eines DisplayPorts und zweier HDMI Anschlüsse dürfte AOC den Großteil aller potentiellen Kunden ansprechen. Die beiden Testbildschirme lieferten bei den oben genannten Bildeinstellungen ein identisches Bild ab, gleiches gilt für die Homogenität der Hintergrundbeleuchtung. Es waren keinerlei Kratzer / Mängel an der Hardware auszumachen. All das spricht für ein funktionierendes QM System bei AOC. Abgesehen von den Gaming Eigenschaften eignet sich der Monitor auch hervorragend für den produktiven Einsatz.

I also rather like how vibrant the colours look here, and for good reason. The panel covers around 91% of the DCI P3 spectrum – a great result in this sort of class for sure. To top it off, AOC actually under-reported the panel’s brightness. They list it at 300 nits, but I recorded it at a little shy of 500 nits! That’s a substantial improvement, and for brighter environments that can make a big difference in usability for sure. It’s not quite bright enough for any level of good HDR support, despite the HDR modes available in the on screen menu. What also impressed me was the colour accuracy, with my SpyderX reporting an average DeltaE of just under 1, which is excellent and makes this a great choice for anyone who wants to game and do content creation. Information about the brightness of the screen. It is measured in candela per square metre (cd/m²). And the models name is AOC 24G2SPU but the drivers are AOC 24G2W1G3 (I think) - so that solves the other problem. Approximate diagonal size of the display. If the manufacturer does not provide such information, the diagonal is calculated from the width and height of the screen.The maximum number of colors, which the display is able to reproduce, depends on the type of the panel in use and color enhancing technologies like FRC. I bought this as part of a new rig I built for 1440 gaming - Ryzen 7 7700X, RTX 4070. This is a nice enough monitor but is NOT g-sync compatible - you can certainly enable g-sync on it but buyer beware: when playing games which are heavy on the graphics card causing framerate fluctuations, you get a momentary change in brightness level when the screen syncs to the new framerate - it looks like blinking. On a game like Starfield you get a LOT of framerate changes which means a lot of blinking. After much research the bottom line is that this monitor is NOT g-sync endorsed by Nvidia, but that does not prevent you from enabling it. So buyer beware - while g-sync can be enabled, it is virtually unusable with this monitor. For this reason, I have marked "Brightness" down to 3 stars, as gsync causes rapidly fluctuating brightness levels. Leistungsaufnahme im Betrieb: 21W (Brightness = 90, Contrast = 50), bzw. <= 30W (Brightness = 100, Contrast = 100) Anschlussmöglichkeiten: 1xVGA / 2xHDMI 1.4 / 1x DisplayPort 1.2 / 1x Headphone out (3,5mm) / 1x Line in / 4x USB 3.0 Typ A (3x blau, 1x gelb) We tested the 23.8" AOC 24G2 monitor, and it's the only size available. There's a 24G2U variant available in some regions that should perform similarly, but it includes a USB hub and built-in speakers. Due to panel shortage, AOC had switched from using a Panda panel to a BOE panel briefly in 2020, but theyseemto have resumed using the Panda panel, which is what our unit has. The easiest way to tell the versions apart is by looking at the serial number. The Panda version has a serial number that starts with 'ATN', while the BOE version starts with 'AWB'. Other reviewers have noted some differences in performance; however, we didn't test the BOE version, so we can't confirm their findings. Model

Further up the screen you can see a bit of overshoot behind the object and quite bold strobe crosstalk in front. Strobe crosstalk is displaced behind the UFOs lower down the screen, masking any overshoot. In the centre of the screen you can see moderate but not extreme strobe crosstalk behind the UFO, becoming stronger lower down the screen where it eventually appears as bold as the object itself. Overall strobe crosstalk is moderate towards the central rows of the screen, which is where your eyes mainly focus when playing games such as fast-paced FPS titles that see most potential benefit from such a setting. Below you can see how things appeared with refresh rate increased to 165Hz. Although images aren’t included, 144Hz was also assessed and appeared some way between 120Hz and 165Hz for strobe crosstalk as you might expect. An sRGB emulation setting, clamping the gamut close to sRGB which reduces saturation. The image is very cool-looking (high white point) and also bright – with brightness, colour channels and various other controls inaccessible. I switched to a display port cable and I got the 165hz option + I even got the G-Sync compatibility once I changed the cable.A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time.



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