Rocket Games ROC1427 Countdown The Board Game

£9.9
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Rocket Games ROC1427 Countdown The Board Game

Rocket Games ROC1427 Countdown The Board Game

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

If more than one player has the joint longest word then these players all score. These scores are written in the adjacent Round Box on these player's Score Sheet and are then added to their Total Score Box. Answer general knowledge questions for the chance to guess whether your next card is higher or lower. With enjoyable yet challenging questions and giant playing cards, this consummate quiz combo will provide hours of enjoyment for both family and friends. Move the line that includes your character’s room one rank in the direction you choose (vertically or horizontally). All the rooms slide one rank in the same direction, all the characters stay on the rooms they’re standing on and slide with them. The room at the end of the line exits the Complex and is replaced at the other end of the line. Afterwards, a Control token is placed next to the line you just moved with the arrow pointing in the direction of the movement. In Suspicion Mode, the prisoners can escape even if 1 or 2 guards remain within the ROOM 25. Also, if only one prisoner has been killed or didn’t reach Room 25 in time, the others can still escape but ONLY during the LAST TURN of the countdown. After the thirty seconds has elapsed the players declare how close they got to the target score. All players who achieved this target, score ten points each, with the other players not scoring. If no player has reached the target then the player/s who are closest score seven points if that number is within five of the target or five points if it is within ten of the target. Numbers more than ten away from the target do not score.

PROGRAMMING: All players program simultaneously up to 2 actions by turn and, if they want, the ADRENALINE only once in the game Adrenaline token: The Adrenaline token allows the character to take a third action, once per game. During the programming phase, a player must decide whether or not to use its Adrenaline token. When all actions have been resolved, the TURN ENDS: All Control tokens are removed from the complex. The first player becomes the last player.Each character has 4 base actions (Look, Move, Push and Control) plus a Special Talent (if enabled). The player to the left of the next player choosing cards takes the four large numbers cards and mixes them up before placing them face down on the table. This player also shuffles the twenty smaller Numbers Cards and places them in a separate pile on the table. This player then writes down in secret a three digit target number in the Target Box on their Score Sheet for Round 5. Move your character to an adjacent room. If the room is still hidden, it is revealed when you reach it. The room will stay revealed for the rest of the game. A room effect applies every time a character enters it.

This special ability is represented by a special token for each character, which is added to their four basic actions (Look, Move, Push, and Control). During their programming phase, players now select two tokens from five available. Move ROOM 25 from EXIT zone towards outside the complex with the CONTROL action, once all prisoners are inside. All the players have a starting clue. During the first Turn, before the first Programming phase, each player secretly looks at one of the four rooms adjacent to the Central room, and replaces it face-down in its initial location. Warning: Each player looks at ONE room only, even if they play more than one characters. Move a character standing in the same room as you to an adjacent room. Your character stays put and the pushed character immediately applies the effects of the room in which they land. If the room was still hidden it’s revealed. Characters can't use Push inside the Central Room.This is important for rooms like flooded - where you have to move out of the room before the end of your next action. In COOPERATION mode, players control prisoners trying to find Room 25 and escape together before the end of the countdown. The player to the left of the youngest player now chooses their set of letters for the second letters game with the player to their left placing the letters on the board.

NOTE: You are unable to put down a reminder token during the first look pre-programming action when the game starts.

The M.A.C. cards (MOVE ALONE COMPLEX) generate immediate events that affect the complex or the characters and make the game much more difficult (but might provide assistance). In SUSPICION mode, there are 10 turns for 4-6 characters, 9 turns for 7 characters and 8 for 8 characters. A player can also choose to program only one action. During the Action phase they will be able to choose if they play it during the first action turn or during the second one. It's always an excellent service with brilliant products at a very competitive price - will use again! Rounds continue with four more Letters Games followed by another Numbers Game then three more Letters Games followed by a third Numbers Game.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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