Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Golden Light of the Moiraides (Dread Host) – 1/2CP: Use at the start of your Charge phase. Select one Dread Host unit that teleported into battle this turn for 1CP, or up to three for 2CP. Until the end of the phase, you can roll 3D6 and discard one for charge rolls for those units. If you’re going all-in on a deep striking plan, this is a great way to give you that bit extra oomph for getting into combat. B Desperation’s Price: When a psyker suffers perils within 18″ of a Sisters squad, they take an additional d3 MWs for 1CP. This adds even further to the psychic defence angle, and makes them especially effective against armies that throw out high volumes of powers like Grey Knights and Thousand Sons, where sheer volume of dice rolled makes an eventual perils near unavoidable. Few psykers are entirely safe when suffering 2d3 MWs, and the chance of this totally ruining your opponent’s plans is real, for all that it’s necessarily situational. B Empyric Severance: As befits their status, Sisters get a potent version of the standard 4+ deny strat, trading 6″ of range for working on a 3+ rather than a 4+. As long as you’re willing to run them out in front of your high value targets, this combines with their innate anti-psyker aura to make Sisters very good at their job. The WotS FAQ also makes it clear that you can use this and the Custodes version if you really, really need a power not to go off. A In each of your Command phases, so long as one is available, you must select one ka’tah stance to become active for your army. Each time you do so, units from your army with this ability benefit from it until the start of your next Command phase. When selecting a ka’tah stance to become active, the following rules apply: Vexilus Praetor [6 PL, 105pts, -2CP]: (Solar Watch): Sally Forth, Castellan's Mark, Guardian Spear, Misericordia, Stratagem: Relic, Stratagem: The Emperor's Heroes, Vexilla Magnifica

Indomitable Guardians – 1CP: Use in your opponent’s Fight phase after an enemy unit that charged has fought. Choose an ADEPTUS CUSTODES unit within 3″ of an objective and fight with it next. Basically a discount version of Counter-offensive for a Custodes unit that’s holding an objective. In 9th, a game all about objectives and with melee being a heavy feature, this is a very powerful ability. A Vexilla Dominatus (Emissaries Imperatus): Re-roll morale for friendly Imperium Infantry and Bikers within 6″, and friendly Emissaries Imperatus models within 6″ count as 3 models for controlling objectives. Potentially very helpful in the objective-focused game of 9th, especially for flipping objectives against other obsec units. B+ Vexilus Praetor [6 PL, -2CP, 105pts]: 4. Impregnable Mind, Castellan Axe, Castellan's Mark, Vexilla MagnificaPiercing Strike – 1CP: Use when you select an ADEPTUS CUSTODES unit in the Fight phase. Add 1 to wound rolls for guardian spears. The stratagem itself is good, its targets are just kind of limited. B A Custodian Warden of the ancient Legio Custodes armed with a Guardian Spear. This particular member was drawn from the Warders of the Vaults of Rython and deployed as a part of the Censure Host during the Burning of Prospero. Two of these help you adapt to specific types of targets – Dacatarai gives you horde clearance with Sustained Hits 1, while Rendax is designed for hunting big game, providing Lethal Hits. Alternatively, if you need to just hold the line, Kaptaris gives your opponent -1 to hit any units with the ability.

The Witch Hunters special rule, letting them re-roll wounds against PSYKERS. This is a buff from the White Dwarf version, where they only re-rolled melee wounds. They really don’t like psykers. Plenty of units switch up this profile in various ways, but this is your baseline – quite an exciting one. Also, all the Custodes INFANTRY have built-in access to Deep Strike, and it looks like some unit sizes have been shaken up to reflect what you can do with various boxes – Vexillus Praetors have been rolled into squads, but generally where you can build a model as a Shield Captain, the minimum size now assumes you’ve used one model for that. A Captain-Commander, however, can make nearby units even stronger by eliminating the need to choose from the two stances of a particular ka’tah. In game, Vexilus Praetors are an Elites choice that can be equipped with one of three different standards:

Datasheets

The Adeptus Custodes are an unusually versatile army, and a standard Shield-Captain is an exemplar of that ideal, demonstrating flawless technique to inspire their troops. Martial ka’tah forms further refine the techniques of the Custodes, granting specific enhancements to their already formidable skills. Sally Forth (Solar Watch): Add +1″ to the Move characteristic of all Solar Watch units within 6″ of your Warlord at the start of the Movement phase. Additionally, units within 6″ can shoot with Rapid Fire weapons even if they advanced, but they are -1 to hit. The -1 isn’t too oppressive in a faction with native BS2+, and its a nice little mobility buff. B



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