Games Workshop Warhammer AoS - Seraphon Saurus Knights

£20.995
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Games Workshop Warhammer AoS - Seraphon Saurus Knights

Games Workshop Warhammer AoS - Seraphon Saurus Knights

RRP: £41.99
Price: £20.995
£20.995 FREE Shipping

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Description

To accompany his new beefier model, he gained 2 more wounds, which is honestly a good place to stop since it keeps him within Look Out, Sir! range, and able to avoid enemy fire this season, as his Palanquin isn’t a mount. Other than that he really hasn’t changed. He also lost Comet’s Call of course. The Seraphon are a vengeful race created in another era by ancient beings called only “the Old Ones” for the purpose of maintaining balance in the mortal realms fighting the chaotic powers. The new book carries on the spirit of that, but it feels a lot less cruel about it. Seraphon are still apex casters, solid ranged, and arguably better at melee than they were before, balancing the scales quite a bit. It still has that feeling of organizing a complex machine into an engine of destruction, and the new options granted actually give more ways to go about it than ever before. Whether you like the wise Slann, the crafty Skinks or brutish Saurus, there is a path to victory laid out for you. This, like Start Collecting Anvilgard before it can be used in any Cities of Sigmar army. Don’t let the name fool you!

Battleline in Koatl’s Claw. Big beautiful new models that are awakening things in players across the world, both flavours of Kroxigor are similar enough in warscroll and in disappointment. 4 wounds, 4+ save and movement 5” are all OK stats for big models but both just lag behind similar warscrolls in terms of damage output for cost. To round out the trifecta, Skinks get three artifacts, one of which buffs their save by 1 and their damage output, whereas another buffs their movement and grants them -1 to be hit.Biting as a Saurus: Sunblood, Astrolith Bearer, 2 Guard, 1 Knights with Warspear, 3 Warriors with Club. Gnam. Some of the best casting in the game. While not on the level of the Disciples of Tzeentch, Seraphon have access to one of the most powerful wizard options in the game-The Slann Starmaster. They provide both a consistent casting base, and a powerful defensive base against magic being able to dispel up to three spells at infinite range with a +1 to the attempt. If you want to go even further the Seraphon’s only special character lord Kroak can cast and unbind 4 spells a turn! This is another one of the older boxes and though it predates Nighthaunt as an army, is probably the closest box to a Nighthaunt Start Collecting one. Knights are a specialized saurus subspecies that possess specially adapted dewclaws to direct their steeds even while fighting. More importantly, they have a natural affinity with wild creatures but specially with the Cold Ones. They are considered to be blessed by the Old One known as Itzl, Father of Beasts. [1a] Combat Contents: 1 Lord-Aquilor (Hero), 5 x Vanguard Hunters (Batteline if General is Lord-Aquilor), 3 x Vanguard Palladors, 3 x Glyph-Hounds

Unlike the Terradon, these guys actually have gotten a radical change to help distinguish them. They have Bloat Toads, which are a nod to the lore where Skinks will plant Bloat Toads near the enemy to attract Ripperdactyls to the scent. As such you can plant these as tokens on 1 enemy unit for each Chief at the start of the game to grant all Ripperdactyls +1 to hit and to wound against them. As an army, you have two aspects of the Seraphon to choose from: The Starborne, representing the Seraphon in their more ‘alien’ aspect aboard their starships are capable of teleporting units in from space, and the Coalesced representing the Seraphon in their more ‘primal’ state in the realms, where you tap more heavily into brute primal force, and the various monstrous dinosaurs at their disposal- that’s right, I did say dinosaurs. The Seraphon’s most unique aspect, and likely the reason you’re interested in them, is the fact that they’re all dinosaurs from space.The first Saurus Warriors to arrive in the Mortal Realms were the Starborne, spawned on temple ships that carved a path through the void from the World-that-Was. Between battles, they stalk the cavernous World Chambers of these vessels, honing their predatory skills. The realm-dwelling Coalesced, however, practise their hunting in the vast untamed jungles that surround their temple-cities. Note that is the only limitation, so you want to avoid being charged? Move that nice Saurus Knight straight in front of you to force the enemy to engage him first, or even better, you can straight up engage an enemy with this ability as there’s no requirement of the teletransported unit to be farther from an enemy model. Contents: 1 Auric Runefather/Runemaster/Runeson on Magmadroth (Hero, Behemoth), 1 Auric Runesmiter, and 10 x Vulkite Berzerkers (Batteline) Terradons can do damage when they glide towards the enemy (for a Triple) but considering their high cost they do not perform equally well in melee as the Ripperdactyls. Character-heavy. Seraphon are very character-heavy with their synergies and rely especially on their Slann- many of the army’s key abilities, especially if you’re playing Starborne rely on them. If you lose any of your heroes, you’ll find many of your key units will suffer.

Starlight Summons– Power 13+ (3 mortal wounds for failure). You get to summon 10 Saurus Warriors or 20 Skinks.

Army Strengths

Contents: 1 Endrinmaster (Hero), 5 x Grundstok Thunderers (Battleline in Barak-Nar), 3 x Skywardens/Endrinriggers(Battleline if Endrinmaster in Dirigible Suit is general) and a Grundstok Grundhauler (Battleline in Barak-Urbaz) You’ll be able to get your first taste of the new Seraphon with an army set, which contains a Slaan Starmaster, 10 Saurus Warriors, five Raptadon Chargers and five Raptadon Hunters – though you could build two units of either variety! I have to say the sculpts are absolutely amazing. Whenever GW updates old troop kits, we’re in for a treat, and these Saurus are no different. More savage and feral, and less goofy. They continue the design of the Underworlds Seraphon warband. Also, the Saurus are bulky. I don’t have the old versions to compare, but the new ones stand around 36mm tall on average (not counting the base), and that with their stooped poses. Seraphon Raptadon Chargers / Hunters Slann are by no means Saurus but since the Starmaster is the only one representing his category, we enter him as first of the list of Scale-Cohort leaders. Two new profiles added are alternative weapon loadouts of existing leaders: the Skink Alpha with Boltspitter and Moonstone Club and the Terradon Rider Alpha with Starstrike Javelin.



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